presentation

 

Illusion

How much color s really visible?

 

A somewhat different assessment game - you guess the percentage of one color in the total area. The game features 98 color cards - the front shows varying geometric patterns in four colors; the back gives information on the percentage of all four colors in the total card area, without the grey frame. One of 12 arrow cards is revealed for the color of the round; color cards are stacked color side up. Players are active player in turn.

You draw a card from the stack and add it to the row, to the left or to the right or insert the card between two cards in the row. Only condition: The percentage of the current color must increase in direction of the arrow or at least stay the same from one card to the next. Cards that were placed cannot be swapped within the row!

As an alternative, you can doubt the correct sequence of the current row. If you doubt, all cards in the row are turned over and you check if the percentage numbers for the current color increase or stay the same from card to card. If your doubt was justified, you take the arrow card. However, if the sequence in the row was correct, the arrow card goes to the player you placed the last correct card. Whoever wins three arrow cards, wins the game.

A sophisticated, challenging game with a fascinating, new interpretation of the mechanism in the criterium that you must assess - sometimes it is obvious, but of red is the current color and there are ten red circles a bit later a red splotch with a white hand print in it appears, and the one has 11% and the other 10%, you might be hard put to align them correctly. A brilliant, masterly performance of both designer and illustrator!

 

Players: 2-5

Age: 8+

Time: 15+

Designer: Wolfgang Warsch

Artist: Oliver and Sandra Freudenreich

Price: ca. 9 Euro

Publisher: nsv 2018

Web: www.nsv.de

Genre: Area assessment, card sequencing

Users: For families

Version: de

Rules: de nl

In-game text: no

 

Comments:

Fascinating interpretation of a known principle

Explained in seconds

Enormous fun for all levels of playing strength

Ideal travel game

 

Compares to:

All games about correct sequences of facts

 

Other editions:

White Goblin Games (nl)

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0