presentation

 

Geisteruhr

this clock does not work properly!

 

Ghosts meet at midnight at the old tower clock, but today their Ghost Clock is not working properly, the hand is broken and threatens to brush the ghosts off the clock.

The clock hand is placed on the clock and switched on; the hand now moves randomly in any direction, changes direction and the duration of the hand movement varies with each round. As soon as the hand begins its movement, players take turns to place a ghost piece on the clock face - you try to position the ghost in a way that ensures that it is not pushed off the face by the clock hand.

There is a Ghost Code: Ghosts are placed one by one, they are always placed lying down and not standing up, and you cannot place them on the hand or on other ghosts. If a ghost touches the clock face, you must place it and cannot move it anymore; placed or pushed-off ghost cannot be picked up again during the movement of the hand. When the hand stops its movement, you check who has most ghosts on the surface; this player may place one of his ghosts on the edge of the box. In case of a tie the player with most ghosts in stock places a ghost; if this is again tied, all players in the tie place a ghost. Whoever can place his third ghost on the edge, wins.

Geisteruhr demands a bit of dexterity and some spatial thinking, you can guess a bit where the hand might hit a ghost, but of course not exactly, so the thrill remains - which ghosts will fall? Experienced players can try to place their ghosts in a way that they cause opposing ghosts to fall. But it is fun also with random placement - who is lucky and has the majority when the hand stops?

 

Players: 2-4

Age: 5+

Time: 10+

Designer: Christoph Cantzler, Anja Wrede

Artist: Fabia Zobel, Andrea Hofbeck

Price: ca. 30 Euro

Publisher: Noris Spiele 2017

Web: www.noris-spiele.de

Genre: Place marker, assess movement

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Trains spatial thinking

Abstract despite topic

Nice topic for children

Mechanism works well

 

Compares to:

Hilfe, Hai! and other games where you avoid random movements

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 1

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 2

Action (dark green): 2