Played for you

 

Cucina curiosa

Cooks catching crustacea

 

The sudden high rolling waves cause problems in the kitchen, things are sliding about and all lobsters have escaped from the aquarium and need to be caught again to satisfy guests. To catch the lobsters you must straighten the kitchen so that you only reach lobsters from the entrance and do not have to step on fish bones.

Each player has his own map of the kitchen and a set of 20 tiles showing paths, lobsters, fish bones and kitchen implements. One player is the tile selector and shuffles and stacks his kitchen tiles face-down, all other players set out their tiles open-faced. The tile selector reveals a tile, all others take the same tile from their own stock. All players then put their tile on their own board, only on free spots and never overlapping. New tiles need not be placed adjacently to ones already on the board, and you can rotate the tile any way before placing it, paths need not be continued on adjacent tiles..

When 16 tiles have been placed, the kitchen boards are scored: Each player scores one point for each lobster that can be reached from the entrance without encountering obstacles und receives two penalty points for each fishbone that is crossed on the way. Lobsters and fish bones that are depicted on the board are also counted.  

In the solo version you try to accrue as many points as possible; lobsters on the four unplaced tiles are added to your score.

One player randomly selects for all – since Take it Easy this is a favorite mechanism that was attractively and not at all abstractly varied for this very nice family game; you must look closely, as the tiles are very similar.

 

Players: 1-4

Age: 8+

Time: 30+

Designer: Reiner Knizia

Artist: Fabia Zobel, Andrea Hofbeck

Price: ca. 16 Euro

Publisher: Noris Spiele 2015

Web: www.noris-spiele.de

Genre: Tile placement, path forming

Users: For families

Special: 1 player

Version: multi

Rules: de fr it nl

In-game text: no

 

Comments:

Simple placement rules

Familiar mechanism nicely varied

Copying your neighbors moves is no advantage

 

Compares to:

Take it Easy for the Select/Placement mechanism

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 2

Action (dark green): 0