Atlantic City

Mini Story


Your story, your rules - the game rules provide only a frame. Similar to the well-known crime events here an event invites into a gaming den of 1920s. The story evolves during the game, driven and directed by cards.

In the preparation phase you distribute character cards, motivation cards and relationship cards. Characters are visible for all, the abilities and characteristics are yet kept secret, as is the motivation and with it the assignation to one of the two gangs. Relationship cards define the relations of a player with his neighbor. Finally, you ready the Fate card.

In Scene 1 all introduce themselves. In Scene 2 you turn up a card and play a scene with any other player, the card can chance hand in this scene. In Scene 3 you turn up a card and keep it or let two other players deal with it in a scene. Scene 4 brings a show-down, each player does one scene with a partner and should at this point have completed his secret motivation goal. Scene 5 offers a last chance to do so. In Scene 6 you report and score. You win as a member of the gang that has earned the highest total of money.

When at some point in the story two players cannot agree on how the story should continue they ask a third, uninvolved player to choose one of the stories and to throw the Fate card - the story continues depending on the position the Fate card ends up.

Lots of fun in a small game, with lots of leeway for your personal creativity. As long as you manage to complete your motivation goal you can change the story any way you like, embellish it or simply hand a card to others to deal with it - and maybe this now completed your motivation?


Players: 3-5

Age: 16+

Time: 30+

Designer: Britta Fiore

Artist: Fiore GmbH

Price: ca. 5 Euro

Publisher: Noris Spiele 2013


Genre: role playing

Users: With friends

Version: de

Rules: de

In-game text: yes



Very few, broadly worded rules

Lots of leeway for players

Fate card prevents blind alleys for the story


Compares to:

Role playing games


Other editions:

Currently none


Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 1

Action (dark green): 1