PLAYED FOR YOU

 

Vuduī

Donít bend your ellbows!

 

Powerful curses, nasty ingredients, obscure magic. You want of course to be nastier and more evil than your opponents and to make life hell for your fellow magicians. At the start of the game you draw a curse card, one player is given the Voodoo doll and is the starting player. A turn comprises three steps: Collect ingredients, cast curses and do other actions and handing on of the Voodoo doll. For ingredients you roll dice as often as you want, but must always set aside one die. Then you use those ingredient dice for actions and can also do the same action several times. Possible actions are: Draw a curse card or an artifact youíre your hand, both costs you two random ingredient dice. Use an artifact - does not cost a die, you implement the effect and discard the card, eventual conditions for use of the cards must be met. If you want to cast a curse your ingredient dice must show the ingredients as depicted on the curse card. Then you move your score marker accordingly and the victim of the curse must from now on implement the effects of the curse. Whoever breaks a curse by not adhering to it, is rid of the curse, but the player who cast the curse must notice the breaking and may move his score marker accordingly. When a score marker reaches the skull on the track, its owner draws a permanent curse and must adhere to it; if you break such a curse you incur penalty points. If you acquire 11 points, you win.

So far so familiar, the fun is in the effects of the curses - from permanently crossed arms to speaking with a high voice you can find everything that is irritating and makes others roll over from laughing. An ideal party game!

 

Players: 3-6

Age: 8+

Time: 30+

Designer: Francesco Giovo, Marco Valtriani

Artist: Guido Gavaro

Price: ca. 15 Euro

Publisher: Nordlandsippe 2014

Web: www.nordlandsippe.com

Genre: Dice game

Users: For families

Version: de

Rules: de en it

In-game text: yes

 

Comments:

Ideal party game

Breaking curses is a nice detail

Basically standard mechanisms, but nicely combined

 

Compares to:

All party games with behavior instructions

 

Other editions:

Red Glove

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0 †