Roosters for office!


As a member of an aristocratic ancient Roman family of chickens you try to leave a legacy for your family.

Renown is earned from political offices. If you can establish yourself as an Aedile or Praetor and find a few allies you will rise in office quickly and will become rich and famous holding the offices of Censor, Consul or Caesar. Each turn includes Advance - free spots in offices are filled with member of lower ranks, Action - each office is doing its job, Award - Officers are given insignia and frumenti, which is grain; Attack - fox attacks are dealt with; then comes Attrition and Adaption - usually Caesar dies, possibly in a cooking pan, and his Censor ends up with the Quaestor, and finally there is Accolade - you can suggest improvements to statues for dead chicken.

Advancement and Attack are decided by voting, preceded by intense negotiations, in which agreements involving monetary arrangements are binding. You negotiate, bribe and vote, collect tax as an Aedile, set up guards against foxes as a Praetor, as a Quaestor you exile officers, and decide as a Consul if statues for dead roosters can be approved. As Caesar you have no action, but see to it that all others do their job and you can use a veto against one vote in a round.

If offices cannot be filled from lower ranks or when all roosters in a family are dead or when all insignia for a type of office are all given out, you win with most grain.

No outright satirical game, but a strategically and tactically interesting games with very much interaction and only a little wink in the topic, an introductory course into negotiation skills and successful bribing.


Players: 3-6

Age: 13+

Time: 90+

Designer: Bryan Fischer, John Sizemore

Artist: Bryan Fischer, Ed Batkins

Price: ca. 40 Euro

Publisher: Nevermore Games 2012


Genre: Politics, negotiation

Users: With friends

Version: en

Rules: en

In-game text: yes



Unusual, but well-working topic

Many strategic and tactical possibilities

A certain king-maker effect is noticeable


Compares to:

Basically all games with a political topic, first game of its kind with this particular combination of mechanisms and topic


Other editions:

Currently none


Chance (pink): 0

Tactic (turquoise):2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0