ignite or defuse?


The fuse has been lit! You add fuse cards to the starting card with a burning match igniting the fuse and you can trigger the explosion with a bomb card and collect all fuse cards in the row or defuse the whole row by playing a defusing card.

You begin the game with seven cards and two bomb cards openly displayed on the table; you usually add a fuse card to the row, fuse end next to fuse end, and then draw a card - until someone places a bomb card or a defusing card. A defusing card cuts off the fuse - all fuse cards are removed and taken out of play for the round; the starting card remains in place and the defusing card is placed next to the starting card, it can have a value of 4 to 6.

If you use one of your bomb card, you place it on top of the last fuse card and then take all fuse cards in the row and also all defusing cards that are sitting next to the starting card, the starting card remains in place.

The game ends, when all bomb cards have been played or when the time bomb card is drawn. You add the values of all the fuse cards and defusing card that you added and deduct all fuse cards in your hand, but not any defusing cards in hand! If you hold less than seven cards when the game ends you must refill your hand to seven cards before scoring. You win with most points.

Nothing breathtakingly new, but cute and fast and a nice game for holidays or a filler; it comes with two special cards that add a bit of kick; and a little bit of tactic from the dilemma of hoarding high cards and risking penalties or placing them - maybe for the benefit of others who are quick to ignite a bomb.


Players: 2-6

Age: 8+12+


Designer: Bruce Whitehill

Artist: Rautie

Price: ca. 12 Euro

Publisher: Mücke Spiele 2014


Genre: Place card, collect rows

Users: For families

Version: multi

Rules: de en

In-game text:



Nice topic

A bit of tactic is possible

Good family game


Compares to:

Card placement games with collecting rows


Other editions:

Currently none


Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0