PLAYED FOR YOU

 

Dahschur

Die rote Pyramide

 

Pharaoh Snofru wants to complete the Red Pyramid by adding an avenue and filling the burial chambers. Players are Princes and want to achieve the position of Grand Vizier. With Prices cards and goods markers you acquire jewels to build the avenue, ensure good positions for filling the burial chambers and profiting from tributes paid by neighboring cities, all of which scores points. But what you really can do is determined by your fellow players.

In four rounds you play two phases each - 1) Princes Actions with playing and using of Princes‘ cards; all players in turn and then 2) Rewards for the Princes and city tributes with scoring of the Princes Cards. For Phase 1 each non-player lays out a card for the active player; he chooses action after action - market, avenue and/or procession; more than once is possible, and returns the card to its owners; returned card are laid out by their owners in the order they got them back. At the end of Phase 1 players compare the values of cards laid out by positions - left, middle and right - and score for majorities.

Then you can use all three Princes cards for the city tribute and finally you can place one of the three cards into your burial chamber in the pyramid. When the 4th card has been placed in a burial chamber all chambers are opened and players store gold and silver there based on congruency of symbols.

Dahschur offers a very sophisticated jewel of games, especially due to the choice of possibilities for the active players by the non-active ones, who in turn want to profit from scoring the cards returned to them - dilemma and perfect resource management all in one!

 

Players: 2-4

Age: 10+

Time: 90+

Designer: Pauli Haimerl

Art: Christian Opperer

Price: ca. 32 Euro

Publisher: Mücke Spiele 2012

Web: www.muecke-spiele.de

Genre: Resources management

Users: With friends

Special: 2 players

Version: de

Rules: de en

In-game text: nein

 

Comments:

Interesting mechanism

Box is part of game

Attractive design and components

Two expansions available

 

Compares to:

First game with this mix of mechanisms

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0