presentation

 

Team Wordz

Who has the biggest vocabulary?

 

In teams of two players you look for two words for the same category. The box bottom is used for a scoring track. Category cards are shuffled, and teams take turns, all in all you play five rounds in case of three teams, four with four teams and three when five teams are playing.

The active teams draws six category cards from stock and lays them out between the two players; both partners take their scoring tiles of values 1, 2 and 3 and alternate to place them face-down - without conferring - on the category cards. Then, one player rolls all twelve letter-dice and the other turns over the timer. Now, the team has 60 seconds to find a suitable word for each category that begins with one of the letters on the dice. If you know a word, you take the die and put it on your side of the corresponding category card. Each word can only be used once, even if the letter is visible several times on the dice. The other teams control the validity of the words. Dice that were placed cannot be relocated, and of course you cannot suggest words to your team partner. When the time has run out, you move the team pawn for the points on scoring tiles on those category cards that have two dice on them. Categories are vary varied - three-syllable letters, magazines and newspapers, computer games, women’s clothes, car brands, historic events and so on and so on - and there three copies each for four different dice, a*c*d*g*e*p, b*i*k*t*u*v, f*h*n*o*s*z and e*l*m*r*r*w.

Varied, challenging and a fantastic addition to the genre; however, the game works best when the information level of players is similar, therefore it is of limited interest for families.

 

Players: 2-10

Age: 10+

Time: 45+

Designer: Carlo Emanuele Lanzavecchia

Art: Götz Rohloff

Price: ca. 14 Euro

Publisher: moses. Verlag 2017

Web: www.moses-verlag.de

Genre: Word finding

Users: With friends

Special: Many players

Version: de

Rules: de

In-game text: yes

 

Comments:

Very varied categories

“difficult” letters like Q”, X or Y are missing

More difficult in case of big player age differences

 

Compares to:

All word finding games using letter dice

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0