presentation

 

Kriss-Kross

two starts next to two Dots

 

A dice game on symbol, which need to be entered in the best feasible way on your result sheet. Each player has such a sheet with a grid of 5x5 cases, the middle case of the first row is marked for the starting case. - Two dice carry six symbols each - dot, star, circle, triangle, cross and square. You enter a randomly chosen symbol in the starting case on the sheet. To the right of the grid and at the bottom of it there are a grey row and column, in which you enter the scores for rows and columns at the end of the game.

You roll both dice and name the resulting two symbols. Each player now must enter those symbols on his sheet - horizontally or vertically adjacent, but not necessarily adjacent to symbols already entered. You must enter the result, unless there are now two empty adjacent cases in the grid. When nobody can enter anymore, because all cases are full or only single cases are available, you score rows and columns for groups of adjacent identical symbols: two identical adjacent symbols, horizontally or vertically, score two points, three symbols score three points, and four identical symbols give you four points plus a bonus of four points, and five symbols score five points plus five bonus points. You win with most points; in case of a tie the player with the highest result of row or column.

In the solo version, you play in the same way and try to optimize your own results, anything higher then 30 points is amazing.

Nice family entertainment, of course nearly totally chance-driven - a double is not necessarily an advantage - and with very little tactic; the first randomly chosen symbol already pre-empts choices.

 

Players: 1-6

Age: 8+

Time: 10+

Designer: Reiner Knizia

Artist: Kreativbunker

Price: ca. 10 Euro

Publisher: moses. Verlag 2017

Web: www.moses-verlag.de

Genre: Dice, result optimization

Users: For families

Special: 1 player

Version: de

Rules: de

In-game text: no

 

Comments:

Nice family game filler

Absolutely chance-driven

Not a lot of tactic

 

Compares to:

Dice games with result entry optimization

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0