Kraqua

Entkommt den diebischen Tentakeln

 

Fishes to the finish line, gems into the cache. In several rounds you have one turn per round, players decide together who does their turn; each player selects on animal chip, the animals have individual powers that can be used. The path shows animal slots, with riff tiles at the sides, each one for three animal slots. A player turn comprises placing a riff tile to protect animal path slots and facultatively move a fish, then move a fish and check if the kraken steals a gem. Changes of target slots are paid for with a shell; special slots influence movement. When the fish you moved is not protected at its target slot, Kraqua steals a gem in the color determined by dice roll. When all fishes have passed a magical gate in the necessary order, the board is opened or closed to reveal new path slots. Players win when all fishes are at the finish and all necessary gems have been collected.

 

Cooperative game for 2-4 players, ages 8+

 

Publisher: moses. Verlag 2021

Designer: Michael Kallauch, Jan Meyberg

Artist: Folko Streese,Kreativbunker

Web: www.moses-verlag.de

Stock#: 90355

 

Users: For families

 

Version: de * Rules: de en * In-game text: no