PLAYED FOR YOU

 

5 second rule

Don’t Think, talk!

 

A stack of cards, six markers and a long tube that goes by the name of Spiral Timer - marbles rolling through this Spiral Timer provide the 5 seconds that have given the name to the game; five seconds for finding three answers to a question, so, talk! You put your marker at the starting spot and are given two Switch cards and two Pass On cards.

The active player is asked a question starting with “name three….” by his neighbor; If you can provide three answers on time, that is, in the ominous five seconds of time the marbles run down the Spiral Timer, you can advance your marker one step. When only one player doubts an answer, the majority decides if the answer is acceptable or not. When the active player cannot give all three answers in time, the question passes to the next player who again has five seconds for his three answers, but he is not allowed to use an answer already given by the previous player. If necessary, the question is passed around from player to player until it returns to the first active player - in this case he can move his marker one step. The active player can use action cards for passing on or switching a question. When your marker sits on a danger zone you must answer the next question - regardless if active player or the question was passed to you; if not you must miss your next turn. The first player to reach the finish area wins the game.

Basically, this is a quiz game, but only in case of some questions; mostly the demand is for creative speed; for instance for three things you have never done, or you need to be up-to-date on the latest films. Funny, witty, entertaining, good!

 

Players: 3-6

Age: 12+

Time: 60+

Designer: not named

Art: not named

Price: ca. 25 Euros

Publisher: Moses. Verlag 2012

Web: www.moses-verlag.de

Genre: Quiz and talking game

Users: With friends

Version: de

Rules: de en

In-game text: yes

 

Comments:

Not a quiz game in the established sense of the word

Good selection of questions

Nice mixture of standard mechanisms

 

Compares to:

All quiz games

 

Other editions:

English edition at University Games

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 2

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 1

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0