PLAYED FOR YOU

 

Odin’s Table

Thor versus Freyja

 

Players use the powers of ancient Viking gods to win by being first to move three pieces into the opposing fortress. The six pieces start on the red squares of the board, your own fortress, and you hold a deck of 27 cards of values between 0 and 9. You place the 6 top cards of your stack open on the table – your opponent now knows your starting configuration – and then assign the cards face-down to the 6 columns of the board; the card determines the strength of the piece in that column. In a turn you move one piece one step in any direction, but you can attack the fortress only with a move straight forward and you cannot pass diagonally between two opposing pieces. If you move your own piece on a square with an opposing piece you attack it; the card strengths decide the winner; the loser is removed from the board and the cards are discarded. When you attack a Loki card attacker and defender switch places; when two Loki cards meet in an attack the attacker wins. Hugin & Mugin cards can be played when the corresponding piece is moved, even without attack, and you can turn up a card of your opponent. If you move into the fortress your piece stays in place there for the rest of the game and cannot be attacked. Instead of a normal turn you can reenter a removed piece via the corner squares of your fortress, this constitutes your turn.

Odin’s Table is an elegant supplement for the genre of abstract games for two players. The strength of the pieces depending on position and currently assigned card and showing the cards before assigning them result in an attractive mix of luck, memory and tactic.

 

Players: 2

Age: 10+

Time: 20+

Designer: Esa Wiik

Artist: Teemu Karjalainen

Price: ca. 35 Euro

Publisher: Tactic / Mindwarrior 2010

Web: www.tactic.net

Genre: Abstract placement game

Users: With friends

Special: 2 players

Version: multi

Rules: de dk en fi no se

In-game text: no

 

Comments:

Elegant, abstract, minimalistic and harmonious design

Simple basic mechanisms

Sophisticated, challenging details

 

Compares to:

All abstract placement games with capturing pieces and entering opposing base lines

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0