PLAYED FOR YOU

 

Atlantic Triangle

TRADE ADVENTURES AT SEA

 

The Atlantic Ocean, rimmed by Africa, Europe and the New World, is the setting for naval trade in the 18th century. You acquire victory cards by setting up trade bases and chasing pirates, these victory cards yield victory points and you win when you collected 10 or more of them.

You start with one ship in Europe and load it with one good of your choice, later you can acquire a 2nd and 3rd ship. A turn consists of the phases seafaring, trade and event cards. For seafaring you must roll the dice, but you need not move all steps or not at all. You can only trade in a harbor where you end your movement, in harbors not your own you pay fees, and you can repair ships in that phase, too, and roll for all dice that are located on pirate chips; the result can be elimination of pirates to damage or sinking of the trade ship. The trade in the game is triangular trade, you buy goods in Europe, take them to Africa and trade them there for slaves which you then transport to the New World, where you trade slaves for local goods, which are of interest in Europe. Muskets on the other hand, you can trade directly in the New World and Ivory you can take directly from Africa to Europe. In the event card phase you play a card from your hand or the top one from the stack.

Atlantic Triangle is a historically interesting simulation of a Dark Time in the history of world trading, and a quiet and somewhat challenging family game. If you use the three rule variants provided it is also a good game with friends and experienced players, featuring much luck, a bit of tactics and limited finances.

 

Players: 2-5

Age: 13+

Time: 45+

Designer: Esa Wiik

Art: Aki Rahula, Esa Wiik

Price: ca. 15 Euro

Publisher: Mindwarrior Games 2010

Web: www.mindwarriorgames.com

Genre: Trade Game

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Beautiful components

Somewhat longish rules

Good family game

 

Compares to:

First game with this particular topic, otherwise standard mechanisms

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0