Played for you

 

Allies

Realm of Wonder

 

Creatures of the realm duel for regions of the realm. Five regions are laid out, players choose two of eight tribes each and, at the start of the game, draw five cards in hand from the shuffled deck. A round comprises five turns for each player. In a player turn you play one card and place it next to a still free region on your side of the region card. Then the card you played is implemented, you use rotations and special abilities. Rotating tribal cards lowers or raises their value, but you cannot rotate them directly from highest to lowest value. Actions of the tribal cards allow changes in the card display or your hand. Region cards are always neutral at the start of the round. When both players have had their five turns, each row is evaluated for the region cards. When values of tribal cards on both sides are the same, nothing happens. When a player has a crown on his card, the region card is rotated to point at him. When values on both sides are different, the region card is rotated towards the player with the higher value; each 90 degree rotation uses one point of the difference and when the card points at the player with the higher value, he can take it if there is a point in the difference left. After four rounds you score regions cards you won, minus castle cards, and regions on the table that point in your direction.

Allies is a basically simple game with an astonishing depth, as the options provided by cards and tribes nearly completely eliminate the chance element. Therefore the game is also of interest for more seasoned players; the rules are comprehensive, but not quickly accessible.

 

Players: 2

Age: 8+

Time: 30+

Designer: Mikko Punakallio, Max Wikström

Artist: Sami Saramäki

Price: ca. 15 Euro

Publisher: Mindwarrior Games 2015

Web: www.mindwarriorgames.com

Genre: Fantasy, card comparison

Users: With friends

Special: 2 players

Version: multi

Rules: de dk en fi fr nl no pl se

In-game text: no

 

Comments:

Pretty design

Simple rules, very concisely written

Cards provide lots of strategic and tactical options

Much variety due to eight tribes

 

Compares to:

Card games with strength comparison

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0