presentation

 

Magnificent Flying Machines

Fly for honor and price money

 

Aircrafts from the pioneer days of aviation race each other for victory points. The track is laid out with airfields, meadows, mountains, cities and water; the dashboard has information and room for cards. Landing on required terrain or transporting freight and passengers or successful flight maneuvers provide victory points, based on a balanced strategy made up from combinations of pilot achievements and possibilities provided by the machine.

In a round, you have one turn comprising two action phases; you can decide to resolve different actions or resolve the same action twice. Action options are Repair and scavenge - Take off - Flying - Perform trick maneuvers - Gain altitude - Landing. Boost cards and trick cards influence the race, boost cards support your own enterprise, trick cards are hindering your opponents. Playing boost and trick cards and loading/unloading of freight and passengers do not use up an action phase. At the end of the round a weather change card is revealed and the weather parts are adjusted accordingly.

Some maneuvers demand a passing a test for take-off, flying or landing, you need to roll the requested symbols to pass the test. Victory points are accrued by mastering tasks, transporting freight and passengers, and so on. When the necessary number of aircrafts in relation to player numbers has reached the finish, all players add their victory points minus damage makers and undelivered special freight.

Beautiful, atmospheric, cute characters, modular board for new tracks and challenges - a wonderful game with high replay value and quite some strategy despite the chance factor from rolling dice for tests.

 

Players: 2-6

Age: 12+

Time: 150+

Designer: Richard Denning

Artist: Andrée Schneider, Matthew Comben

Price: ca. 48 Euro

Publisher: Medusa Games 2018

Web: www.medusagames.co.uk

Genre: Planes, races

Users: For experts

Version: multi

Rules: de en

In-game text: yes

 

Comments:

Modular board

Strategic despite intense dice use

High replay value

 

Compares to:

Complex race games on variable terrain

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0