PLAYED FOR YOU

 

Whitewater

Two helmsmen in a raft!

 

Players control rafts going over rapids; each raft is controlled by two players and each player influences two rafts. The rafts are allocated according to the rules and each player has the card for each of the two rafts assigned to him. Then he places the secret scoring markers, one for double points and one for normal points, on his raft cards. Next to each raft card of a player there are two action cards, which can only be used for this raft. The three energy cards for a player can be used for all rafts; at the start all cards show the active green side. Each card yields one action point; used cards are turned over. Action cards are turned back up for the next turn, energy cards must be reactivated with an energy card.  Problems like loss of a paddle can block action cards. You use one point for moving, turning, or reactivating an energy card or a blocked card. To move a raft backwards costs two points.  When you move a raft onto event hexes you must implement those events, if you enter occupied hexes the rafts there are pushed forward. If a raft enters a whirlpool you must roll the corresponding die, it can result in lost paddles, direction changes, an overboard rafter or a capsized raft. When three boats have crossed the finish line you score placement and secret scoring markers. In the advanced game the salvation actions for lost paddles or capsized rafts get more expensive.

Whitewater is nice family game and fits well into the new FunFair series, topic and mechanics go well together, the open influence on two rafts and the secret double score provide tactic and challenge.

 

Players: 2-6

Age: 8+

Time: 60+

Designer: Fréderic Moyersoen

Art: Patricia Raubo

Price: ca. 30 Euro

Publisher: Mayfair Games 2012

Web: www.mayfairgames.com

Genre: Race game

Users: For families

Version: en

Rules: en

In-game text: no

 

Comments:

Series FunFair

Two sets of rules for beginners and advanced players

Tactic due to secret 2x scoring markers

 

Compares to:

Flussfieber; Race games with action cards

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0