Whitewater

 

Players control rafts going over rapids; each raft is controlled by two players and each player influences two rafts, in one of them for double points. You have action cards and energy cards for one action point each. Event hexes on the board and dice introduce hazards on the way. Action cards are assigned to rafts; they can only be used for such a raft and are available in each turn. Energy cards can be used on any raft, but need to be regenerated with an action card. Problems like loss of a paddle can block action cards. When three rafts have crossed the finish line you score placement and secret scoring markers.

 

Race game with dice and cards for 2-6 players, ages 8+

 

Publisher: Mayfair Games

Designer: Fréderic Moyersoen

Art: Patricia Raubo

Web: www.mayfairgames.com

Stock #: 4129

 

Users: For families

Age: 8

 

Version: en * Rules: en * In-game text: no