PLAYED FOR YOU

 

Lords of Vegas

Building and managing Casinos

 

Players are managers and Casino bosses, trade building lots, play in other players‘ casinos and administrates one’s as best as they can. You win with most points and score points when the colors of you own casinos are drawn, larger casinos earn you more points.

In rounds roughly corresponding to a year a player turn consists of Drawing and Playing. At the start of the turn you draw a card and take over the corresponding lot. Such transfers are marked with dice set on tiles; their values correspond to influence values. Then you earn money from all lots you own and points from casinos mentioned on the card. It is interesting to know that you can only score in increments of two; that is if you score 3 points you advance one level, scores of 1 cannot be marked and not be added. In the Playing Phase you can build, sprawl, reconstruct, reorganize and play, in any order and everything more than once with the exception of play. After each action you must check casinos for ties in highest dice values, these dice must be rerolled. Anytime during the game you can trade with other players, with all commodities except points, casino tiles or promises for further actions.

Lords of Vegas is one of those games where mechanisms and topic fit together like hands in gloves, a well-made mix of luck and tactics. You must always carefully consider if taking a risk will be rewarded, which again nicely transports the Casino flair, the trading and negotiations strengthen the Casino feeling.

 

Players: 2-4

Age: 12+

Duration: 90+

Designer: James Ernest, Mike Selinker 

Artist: Franz Vohwinkel

Price: ca. 48 Euro

Publisher: Mayfair Games 2010

Web: www.mayfairgames.com

Genre: Development game

Users: With friends

Version:

Rules:

In-game text:

 

Comments:

Topic and mechanics fit together fantastically * attractive components * well-balanced mix of luck and tactics, enlivened by negotiations

 

Compares to :

Chinatown and other games on ownership of allotments

 

Other editions:

Currently none

 

Chance: 1

Tactic: 3

Strategy: 0

Creativity: 0

Knowledge (yellow): 0

Memory: 0

Communication: 0

Interaction: 2

Dexterity: 0

Action: 0