PLAYED FOR YOU

 

Global Mogul

Worldwide economics

 

Economics in the 90ties of the last century. You expand your economics imperium by using agents to invest in markets for resources and to earn victory points for market that you control. Resources acquired from markets are used to meet contracts, those contracts in turn earn you money and victory points; companies that you acquire provide qualifications.

In each round all players in turn use one action until the number of available actions and agents - 3-6 actions, 18-27 agents, depending on the variant - is depleted; you can only choose any given action once in a round. Available options are investments, contracts, companies, production, resources market, venture capital, subsidies or market research.

Rules offer an introductory or learning game and a standard game, as well as rules for a game for 2 players. In the standard game auctions for companies and government contracts are added, as are additional action. After six rounds a final scoring is done: You score victory points according to a market card for controlling a market, three VP for a majority of markers in a region and also three VPs for controlling the region with most markets, and VPs are also awarded for completed contracts, for companies, most types of companies as well as venture capital and money, and you win if you have most victory points.

The mechanism of resources management suggests the topic of global markets, a rather dry topic, as is the game; but the flow of the game is good and interesting without much down time, and the minimalistic design boils down to personal preferences, as does the topic in general.

 

Players: 1-4

Age: 14+

Time: 120+

Designer: Bill Crenshaw

Artist: Morgan Dontanville, Patricia Raubo

Price: ca. 50 Euro

Publisher: Mayfair Games 2013

Web: www.mayfairgames.com

Genre: Resources management

Users: With friends

Special: 1 player

Version: en

Rules: en

In-game text: yes

 

Comments:

Minimalistic design and components

Interesting interplay of mechanisms

Standard topic

 

Compares to:

All game using resources management for victory points

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0