Played for you

 

Flea Market

Bargain grabbing with dice

 

Market day! You try to buy hidden treasures cheaply and to sell them for a profit. 16 item tokens are randomly distributed on the board; each player takes two dice and 24$, one player is active Agent. The agent rolls three item dice - their total determines the item that will be sold in this round. If it is still on the board, you place it into the Sale circle and move the item next to the market entry into the spot just vacated. When the item is already owned by a player, this player receives a bonus of the highest visible sum on spots on the board that are not covered by an item token. The item token, together with the owning player’s token, is placed into the Sale circle. Then all players who are not owners of the item roll their dice - they may re-roll once - and uncover the roll simultaneously. The sum of the dice results is the offer for the item on sale. Then you can in order of the amounts of offers - either pass or buy the item and pay your offer either to the bank or to the owner of the item. When all players pass the item goes either to the agent of the round for free, if it is not owned, or back to its owner. If you own 45$ at any time in the game, you win instantly. When the last item is taken off the board, the round is finished and then the item dice are rolled once more. The owner of the resulting item receives 10$ and then you win if have most money.

Well, this is definitely a witty auction mechanism using dice-determined bids, and the dilemma of “should I buy if I can? If not, the agent might get the item for free and thus the chance of a bonus” is just enough challenge to avoid a pure dice orgy.

 

Players: 3-5

Age: 8+

Time: 30+

Designer: Leo Colovini

Artist: Patricia Raubo

Price: ca. 20 Euro

Publisher: Mayfair Games 2015

Web: www.mayfairgames.com

Genre: Dice, auction

Users: For families

Version: en

Rules: en

In-game text: no

 

Comments:

Series: Fun Fair

Topic nicely implemented

Basically exclusively chance-driven

Best items are those with high dice probability

 

Compares to:

First game with this mix of mechanisms

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0