PLAYED FOR YOU

 

Clash of Wills

ShiloH 1862

 

In the 2nd year of the American Civil War the Battle of Shiloh or Pittsburgh Landing begins with a surprise attack of the Confederates on the camp of the Union army near to the church of Shiloh.

You hold cards for your starting hand and also cards for Day 1 and Day 2 of the battle. Both players use different numbers of dice for Day 1 and Day 2; the Union player uses one additional die as soon as General Grant is is play. Both players alternate their turns; on Day 1 the Confederate player begins, on Day 2 the Union player. You roll dice to determine actions and their number, and assign dice to the Order Display Card: 6 gives you an action for unit adjacent to your own leader or you draw a card or move 1-4 units to the leader. For a result of 4 and 5 you move units or leaders, for 2 and 3 the artillery fires and for a result of 1 you draw a card; all actions are done as often as you did roll the respective result. As an alternative you can relinquish all actions and draw a card.

Units are represented by markers and moved across the board. Battles are the result of movement, the result is determined by dice roll and there are special rules for hills, cavalry attack, damage and retreat. There are victory conditions for an early victory as well as for the end of Day 1 and Day 2.

The dice results are not a dominant factor in the game and like the first game in the series, Test of Fire, Clash of Wills provides an interesting simulation that all in all is more challenging and more interesting than Test of Fire, but also well suited as an introduction to the genre of Conflict Simulation Games.

 

Players: 2

Age: 10+

Time: 90+

Designer: Coleman Charlton, Martin Wallace

Art: Don Troiani

Price: ca. 28 Euro

Publisher: Mayfair Games 2012

Web: www.myfairgames.com

Genre: Conflict simulation

Users: With friends

Special: 2 players

Version: en

Rules: en

In-game text: yes

 

Comments:

2nd game in the series American Civil War

More challenging than the 1st game, Test of Fire

All the same a good introduction to the genre

 

Compares to:

A House Divided, Test of Fire

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0