Clash of Wills


Shiloh 1862, the 2nd game in the series “American Civil War”: You roll the die to determine kind and number of actions, for instance move units, fire artillery or draw cards. The rules of “Test of Fire” apply; new are veteran and cavalry units and artillery attached to units, there are no separate artillery units. Base movement restriction is one unit. The Confederates start with a surprise attack; if they do not win it, the union gets reinforcements and the initiative on Day 2. The Confederates win with a unit in Pittsburg Landing, the Unions wins with one in Roads to Corinth, always at the end of the opponent’s turn.


Conflict simulation for 2 players, ages 10+


Publisher: Mayfair Games

Designer: Martin Wallace

Art: Don Troiani, Jared Blando


Stock #: 4862


Users: With friends

Special: 2 players


Version: en * Rules: en * In-game text: yes


Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0