Clash of Wills
Shiloh 1862, the 2nd game in the series “American Civil War”: You roll the die to determine kind and number of actions, for instance move units, fire artillery or draw cards. The rules of “Test of Fire” apply; new are veteran and cavalry units and artillery attached to units, there are no separate artillery units. Base movement restriction is one unit. The Confederates start with a surprise attack; if they do not win it, the union gets reinforcements and the initiative on Day 2. The Confederates win with a unit in Pittsburg Landing, the Unions wins with one in Roads to Corinth, always at the end of the opponent’s turn.
Conflict simulation for 2 players, ages 10+
Publisher: Mayfair Games
Designer: Martin Wallace
Art: Don Troiani, Jared Blando
Web: www.mayfairgames.com
Stock #: 4862
Users: With friends
Special: 2 players
Version: en * Rules: en * In-game text: yes
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0