Quartermaster splits the loot


Pirates divide their spoils and hope for the best share. For a round, number of players times three cards are laid out, one of them face-down, players decide in turn if they want to be Quartermaster of the round or pass, the last player must be Quartermaster. The Quartermaster takes any number of cards from the middle and adds a rank marker for the turn order in the next round. Now each player in turn decides if he accepts the share or passes; if you take it you are out of the round. When all pass, the Quartermaster must take the share, is out of play and a new Quartermaster is determined. If you take a share, you place markers on island for Might cards and adjust the commodities markers for Trade Route cards. The remaining cards of the share are your booty and you set it aside visibly. The rank marker is placed accordingly on the table for the next round’s turn order. When the draw pile is empty, you win with most victory points from treasures, relics, commodities, flags, markers on island – when all harbors of an island are occupied – and way-of-life cards as well as met targets from the Legacy cards that you were dealt at the start.

Booty is an exceedingly clever and unusual game, in which everything comes back to a yes/no decision - take a share or not; be Quartermaster or not – and outguessing your opponents on their choices. The Quartermaster alone has more decisions to make when splitting the booty, he must assess the other players – who will grab what and what must he offer to make sure to keep the share for himself. That the value of booty cards changes in the course of the game does not make decisions any easier.


Players: 3-6

Age: 10+

Time: 60+

Designer: Alexander Cobian

Artist: Aaron Riley, Frank Reynoso

Price: ca. 30 Euro

Publisher: Mayfair Games 2015


Genre: Assessing, dividing, deciding

Users: With friends

Version: en

Rules: en

In-game text: yes



If not Quartermaster, you have yes/no-decisions only

Assessing other players is essential for the Quartermaster

Quartermaster decisions decide about the quality of the game


Compares to:

First game of its kind


Other editions:

Currently none


Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0