PLAYED FOR YOU

 

A House Divided

American Civil War 1861-1865

 

The reason behind the American Civil war was the issue of slavery and rights of the individual states; the game covers the period from the first battle at Bull Run to Lee’s surrender at Appomattox or alternately Grant’s surrender at Harrisburg.

One player represents the North, the original United States, the Union; the other player represents the South, the Confederacy, the Confederates. The map shows boxes for locations and sites, connected by a network of rivers, roads and railroads as lines of transport. Military unit are entered into the boxes and transported along the transport lines.

You play in rounds, which each represent one or two months of real time: The Union starts a round, then the confederation has a turn; after 40 turns the winning condition is checked: Control of certain towns for the union or the conquest of Washington, size of troops and prevention of the Union victory for the confederates. Each turn of a player comprises the phases movement, battle, promotion and recruiting, which are implemented in order and completely. Battles are decided by dice rolls; a player must announce the targets of all his attacks at the start of the battle. For Promotion you replace units with better units of the same kind. In case of Recruiting Militia units are introduced into the game by dice roll. Optional rules and scenarios allow you to play only certain episodes of the war.

This is the 4th Edition of A House Divided, which was published first in 1981; it provides a dense, informative and very exact and close-to-reality simulation with interesting facets from options and scenarios.

 

Players: 2

Age: 12+

Time: 60+

Designer: Frank Chadwick

Art: Don Troiani

Price: ca. 23 Euro

Publisher: Mayfair Games 2012

Web: www.mayfairgames.com

Genre: Conflict simulation

Users: For experts

Special: 2 players

Version: en

Rules: en + de nl

In-game text: yes

 

Comments:

Series: American Civil War

4th edition

Rules include options and scenarios

Functional components

 

Compares to:

Other simulations on the topic

 

Other editions:

Currently none, earlier editions: GDW, 1989; North & South, Phalanx 2001,

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0