presentation

 

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Teleport, Fairy dust and mushrooms

 

Magician apprentices do magic and collect coins and experience in four kinds of magic for fame and the acquisition of a Spell License. You begin the game with an apprentice, a scoring marker and a player board with a starting amulet. Forest Pixie and Traveling Mountain Pixie are on the starting positions, Spell Job Cards are on Village cases, Seals in the castle and Spell License cards in the Courtyard.

In turn order, you have a turn of movement in any direction and action, both optionally. One step movement gives you Pixie Dust, additional steps up to maximum five cost Pixie Dust, encountered mushrooms you take. Bird Taxi, teleport or teleport with the Traveling Mountain Pixie offer movement alternatives against payment that do not count towards the five-step limit.

Action options are: 1. Buy Pixie dust, the location of the Forest Pixie determines the price; there is a limit of 100 Pixie dust that you can hold, and you can only buy the maximum named by the mushroom. 2. Complete a Spell Job by discarding Pixie Dust and win fame and coins for it; then replace Job with another card and place mushrooms; 3. Acquire a Spell license by meeting the requirements, that is, owning the depicted items. Royal Seals give you bonuses. Amulets raise fame and coin values, mushrooms have special functions. When the Royal Inspector appears in the Spell Jobs, the game ends immediately and you win with most fame.

This is an interesting and sometimes frustrating mix of resources management, strategy and chance, and chance can sometimes ruin any strategy. Components and rules merit high praise, especially the teleport mechanism.

 

Players: 2-4

Age: 10+

Time: 40+

Designer: Nick Hayes

Artist: Djib, David Tucker

Price: ca. 33 Euro

Publisher: Mattel 2017

Web: www.mattel.com

Genre: Move, collect, resources

Users: For families

Version:  de

Rules: de en

In-game text: yes

 

Comments:

Fantastic components

Extremely good, custom-made box insert

Very good teleport mechanism

Randomness can unbalance the game

 

Compares to:

Move & collect games with events

 

Other editions:

Mattel (en)

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0