PLAYED FOR YOU

 

Bania

Oil, silk or spice for tents

 

A market is springing up in India - the basic mechanics of the game is the use of commodities cards to buy and place tents for points.

From the 60 tent tiles in the bag you draw four and display them openly as your personal stock. In your turn you can at first, if possible, cash the elephant bonus - your elephant must be on a tent for you to get one of each type of commodity available in this settlement. Then you can use commodities to buy tents from your own personal stock and place them. Commodities come from cards in your hand or from tents on the board. Tents you bought can be placed at your discretion on the board, their color indicates the commodity which this this tent yields for any player, as long as there is an empty adjacent case and the settlement is still open, that is, comprises less than seven tents.

When your elephant is not in use you can now place him on a tent just placed, he remains there until the settlement is closed. Instead of doing this tent action you can roll dice for commodities supply, up to three times with setting aside and rolling again. If you manage to roll two corresponding halves of an elephant you cash the elephant bonus, when the elephant is placed, in addition to the commodities rolled.  

When no tent can be placed anymore you score for majorities in commodities and receive 3 points if you placed the last tent. Whoever has the highest score, wins.

A very well-made and nicely revised new edition of Desert Bazaar; the fourth die, the elephant halves and the elephant itself five you more chances for suitable commodities, the mix of chance and planning works very nicely.

 

Players: 2-4

Age: 10+

Time: 30+

Designer: Brian Yu

Artist: Miguel Coimbra

Price: ca. 30 Euro

Publisher: Mattel 2014

Web: www.mattel.de

Genre: place, collect, roll dice

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

New edition of Desert Bazaar, 2006

New rules details

Good mix of luck and tactics

Well-made family game

 

Compares to:

Desert Bazaar, or simple resources management games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0