PLAYED FOR YOU

 

Room-25

JOint flight!

 

As a candidate in a reality show you must find Room 25 and escape. Guards try to stop you. Depending on the variant and your experience the rooms are chosen randomly or according to specification. At the start you can look at one of the rooms adjacent to the central room. Then you play either full cooperation or solo for eight rounds or the variants Suspicion, Competition or Team over 10 rounds, comprising the phases Programming = Choosing of two actions by placing markers; Actions - all in turn do their first action and then the second, and finally, Countdown with adapting playing order. Actions are: Look - look into an adjacent room; Push - If you are in a room with another figure push a figure present in the room with you into an adjacent room, she must implement the room effect, a face-down room is revealed. Move - you move into an adjacent room and implement its effect; a face-down room is revealed. Control - you move the row or column including the room with your figure by one room length in any direction, the pushed-out room is replaced at the other end of row or column. Each action you chose must be implemented. When Room 25 is found all must assemble there and move it to the exit zone and out of the complex by using Control. You cannot escape alone!

Cooperation and planning are necessary to find the room; you have your work cut out to escape the dangers thrown at you and to outwit the guards that want to maneuver you into deadly rooms. Don't forget - any of your fellow candidates could be a guard! Be careful! Losses are often unavoidable and time is short! Thrilling and good!

 

Players: 1-6

Age: 13+

Time: variable

Designer: François Rouzé

Artist: Daniel Balage, Camille Duran-Kriegel

Price: ca. 23 Euro

Publisher: Editions Matagot

Web: www.matagot.com

Genre: Cooperative, adventure

Users: For experts

Special: 1 player

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Series action collection

Cooperation is necessary, increases towards the end of the game

Losses are nearly unavoidable

Several variants

 

Compares to:

Alcatraz, Escape, Space Alert

 

Other editions:

Kaissa, Greece and Asterion, Italy

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0