played for you

 

Hoyuk Anatolia

a new era begins

 

Your own clan has settled with four others in a valley. You set up a replica of a Neolithic settlement, complete with fire places, sacrificial shrines and paddocks. The phases of a round are building twice, followed by catastrophes implementation and then a phase of aspect cards and, finally, the end of round phase.

Now a new era begins for your clan; in the Anatolia expansion you need to build a water supply system for your village, organize the best festival in the valley and construct two artifacts. At the start you choose two of those achievements, build them one after the other – never two at the same time - and the game ends instantly if someone has built both of them.

For the water supply – 15 VP – you must first put a house one one of the slots on the board with water and then place all your water drops. For this you relinquish one element on a building tile and place a water drop into the house on the water slot instead, to start your water supply construction. The remaining drops are each placed in a building phase in the same block. For a Festival – 18 VP – you collect sacrifices using reward cards and can then use one element in the building phase to discard five reward cards and set down the sacrifices. Artifacts – 5 VP per artifact – can be built in the building phase in the same or in different blocks, as the third house on a two-storey house.

Anatolia provides an accomplished and polished expansion that really extends the game, but does not make it easier, on the contrary! The mechanisms are not changed, you have nothing to unlearn, the mechanisms are supplemented and the game gets more variable.

 

Players: 2-5

Age: 10+

Time: 60+

Designer: Pierre Canuel

Artist: Anthony Cournoyer

Price: ca. 17 Euro

Publisher: Mage Company 2015

Web: www.magecompanygames.com

Genre: Development, placement

Users: With friends

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Spieleschmiede project

Accomplished continuation of the topic

Again simple rules, hard play

 

Compares to:

Hoyuk

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0