presentation

 

Zockende Zauberer

Imps or Pearls for spellbooks

 

Mages gamble with treasures – pearls or imps – for magical items. You begin with two pearl and one imp treasure as well as two spells from the face-down stack plus three phial markers.

At the start of a round, each mage places one of his treasures face-down and can, in his next turn(s), either add another treasure on top of the other(s) or begin the bidding phase for all players. If you have no treasure left in hand, you must begin the bidding. To make a bid, you announce how many pearls OR imps you believe you will be able to turn up among the treasures stacked in front of all players. In your following turns you can change the bid, from imps to pearls or vice versa, or raise the number or pass on bidding. When all players have put down at least one treasure and it is again the starting player’s turn, you can play one spell per round, albeit only in the phase marked on the spell. The spell becomes active when nobody has played a counter-spell. When all have passed, the player with the highest bid must “confirm” his bid: He turns over one treasure after the other - never twice in a row from the same player – till he has turned up the number of treasures of the type he announced, thus meeting his bid, or turns up a wrong treasure. A met bid earns you a spell book, a failed bid costs you a phial; at the end of the round, you can discard spells and all refill their hand to two spells. If you discard your last phial, you are out of the game. You win with two books.

Bluff, expanded with spell cards for action – a very nice version, the spells provide information and lots of sometimes rather chaotic interaction.

 

Players: 4-8

Age: 8+

Time: 15+

Designer: Lutz Stepponat

Artist: Johannes Sich, Alex Stamm

Price: ca. 25 Euro

Publisher: LuPri 2018

Web: www.lupri.de

Genre: Bids, lucky guesses

Users: For families

Special: Many players

Version: de

Rules: de

In-game text: yes

 

Comments:

Nice variant of Bluff

Spells introduce much interaction and give information

Tactic is possible, albeit difficult

 

Compares to:

Bluff and games with bids on hidden information

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0