presentation

 

Oh Captain!

Legends of Luma Part I

 

Oh Captain is part I of the series Legends of Luma. On the quest for a bottled message, a storm destroys the adventurers‘ ship, but a sea monster rescues them. In its cave, there are curious treasures, which should all be brought to the Captain; but each adventurer wants to keep the best pieces for himself.

You select an adventurer and then are either one of them or the passive Captain. The Adventurers are active in turn and give the cave, that is, the cards, to the next adventurer at the end of their turn. If you have more gold than the captain, you can mutiny and become the new captain, or give him a coin. Then you draw an item card and report to the captain, true or false at your discretion. If you drew a Nukha Egg, you must lie. Then, the Captain buys your item - if you told the truth, he can use it to attack an adventurer - or he allows you to use it and to attack with the item effect. In this case, you select an adventurer to attack, the attacked one can accept or doubt the item. Whoever is correct, receives gold and either implements the effect or has fought it off. When the card “Arrival of the Nomads“ is drawn, all players score their items, deduct Nukha Eggs and score for majorities in pistols, grappling hooks and lizards. In case of a tie, the captain wins, if he is involved in the tie; if not, the player with most gold wins.

An interesting approach to a bluffing game; for some, the repeat sequence of draw a card - announce it - resolve effect, depending on bluff or no bluff, is too monotonous, others find a lot of fun in the game - a controversial, but very beautiful game. Part II should be interesting!

 

Players: 3-6

Age: 8+

Time: 20+

Designer: Florian Sirieix

Artist: Team

Price: ca. 18 Euro

Publisher: Ludonaute / Asmodee 2017

Web: www.asmodee.com

Genre: Bluff, collect

Users: For families

Version: en

Rules: de en es fr it

In-game text: no

 

Comments:

Beautiful, classy box and components

Game flow can become monotonous

Special abilities of adventurers modify game flow

No deduction, some tactics

 

Compares to:

Other bluff games

 

Other editions:

Ludonaute (en es fr it)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0