Carta Impera Victoria

 

You develop your civilization and want to be first to achieve supremacy in one aspect. If you do not achieve this before the draw pile is empty, majority scorings determine the winner. Aspects are Army, Religion, Economics, Science, Culture and Utopia. Cards are split into three eras, but not evenly distributed. Aspects provide varying abilities; there are permanent effects and sacrifice effects. Temporary alliances are necessary, as is clever using of combinations of abilities and effects.

 

Development game with cards for 2-4 players, ages 8+

 

Publisher: Ludonaute 2018

Designer: Remi Amy

Art: Christopher Matt

Web: www.ludonaute.fr

Stock #: LUDD0008 / 2018-1-WTZ

 

Users: With friends

 

Version: de * Rules: de en fr * In-game text: no