Carta Impera Victoria
You develop your civilization and want to be first to achieve supremacy in one aspect. If you do not achieve this before the draw pile is empty, majority scorings determine the winner. Aspects are Army, Religion, Economics, Science, Culture and Utopia. Cards are split into three eras, but not evenly distributed. Aspects provide varying abilities; there are permanent effects and sacrifice effects. Temporary alliances are necessary, as is clever using of combinations of abilities and effects.
Development game with cards for 2-4 players, ages 8+
Publisher: Ludonaute 2018
Designer: Remi Amy
Art: Christopher Matt
Web: www.ludonaute.fr
Stock #: LUDD0008 / 2018-1-WTZ
Users: With friends
Version: de * Rules: de en fr * In-game text: no