played for you

 

Mythe

Mice versus Dragon

 

Young mice heroes want to win back the golden Holy Cheese that was stolen by the evil Red Dragon. The board with the amazing pop-up folding panorama is spread out, Dragon and Cheese are placed on the pedestals, the mice playing pieces – each player chooses a color – are placed into the village and each player takes the player card in the corresponding color. Then you prepare the stack of adventure cards, you must remove cards in relation to the number of players, if less than five are playing. Then call cards are dealt evenly to all players.

In your turn, you draw a card from the hand of another player, put it down open-faced and decide if you want to draw another card or if you want to move. If you decide to move, you add the numbers on all cards drawn so far and move your hero accordingly, each step costs one to three points; one one mouse can be on any given square, but you can jump over occupied squares. If you draw an obstacle card, your turn ends and your hero does not move.

Now you pick up all drawn cards in hand and can keep them or can hand cards to other players, at your discretion and as many as you want, but afterwards each player must have at least one card. In a variant, you can only hand out the cards that you drew. If you own Sword, Shield or Fairy and shows it, can try to go to the Dragon; you draw cards and cannot use the value of Sword, Shield or Fairy for movement – if you reach the dragon, he is defeated.

Very, very cute! The pop-up panorama in the small box is a nice surprise and the dilemma mechanism without penalty is exactly right for the age group. Due to the handy size the game is ideal to take along.

 

Players: 2-5

Age: 6+

Time: 30+

Designer: Koji Malta

Artist: Yoshihiro Arisawa

Price: ca. 20 Euro

Publisher: LudiCreations 2016

Web: www.ludicreations.com

Genre: Adventure, movement, dilemma

Users: For children

Version: en

Rules: en jp

In-game text: no

 

Comments:

Amazing pop-up panorama board

Nice standard topic

Dilemma mechanism without penalty

Good to carry along

 

Compares to:

Games with movement based on a stop/continue dilemma

 

Other editions:

Japanese edition

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0