presentation

 

Mr. Cabbagehead’s Garden

Vagetables, garden design and neighbors

 

All Vernon Cabbagehead wants is to quietly grow vegetables in his garden. But his neighbors are pesky, and he goes on holiday, while his neighbors interfere in his garden. 45 vegetable cards and three „On Holiday“ cards are prepared and stacked; Neighbor cards and corresponding tokens – those are face-down – are laid out.

Three rounds have two phases each: Planting and Neighbors. For Planting you draw and lay out three vegetable cards, select one to plant and put it into the 6x3 grid. Depending on the position of the selected card in the grid, planting costs a bee, is free or gives you a bee. Planted vegetables cannot be shifted but removed and replaced. The higher of the two remaining vegetable cards determines how many neighbor tokens are revealed and put on their cards. Planting and revealing neighbors is repeated until five cards have been planted. Then, in the Neighbor Phase, the neighbor with most tokens on his card interferes in the garden, usually by removing a vegetable. After three rounds, the garden club arrives and scores groups of adjacent identical vegetables and garden design for positions of vegetables in the grid, deducting points for compost. You use Neighbor or New Neighbor cards , included expansions provide Grasshoppers and Romancing Eudora for the solo game.

In a game for two players, Mr. Cabbagehead competes with his Neighbor Ned, each of them with their own garden.

A placement puzzle with sensational graphics and humorous card names, quickly played, featuring lots of chance. Neighbors can ruin the best laid plans and need some strategy as unused vegetables determine neighbors that come into play.

 

Players: 1-2

Age: 14+

Time: 20+

Designer: Todd Sanders

Artist: Todd Sanders

Price: ca. 25 Euro

Publisher: LudiCreations 2018

Web: www.ludicreations.com

Genre: Card placement, groups

Users: With friends

Special: 1 player

Special: 2 players

Version: en

Rules: en

In-game text: no

 

Comments:

Amazing design

Good mix of luck and tactic with a bit of strategy

Plays very quickly

Fantastic solitaire game

 

Compares to:

Placement games featuring groups in grids

 

Other editions:

Air and Nothingness Press (2018, en)

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0