Played for you

 

… and then, we held hands

From Calm via sad to angry

 

Theme of the game is nonverbal communication and cooperation. During the game you cannot talk about the game at all.

Cards show two basic emotions in two colors. Six cards per player are laid out, overlapping, only one emotion is visible. Three stacks with three objective cards are prepared, one objective is revealed. For the first eight objectives you move in the outer ring, for the second on in the outer and middle ring and for the last stack also in the inner ring. In your turn you reveal an objective, if necessary, and then move any number of steps along the connecting lines on the board and pay for each step with a card showing the appropriate emotion, you can also use cards from your partners display. When then your partner cannot move, both have lost. When your turn ends on a spot of the current objective’s color, the objective is met and your turn ends.

After each card you play your emotional balance is adapted, for blue and green to the right, for black and red to the left. When it shows Zero you can replenish your display. When your turn ends in the other half of the board, you change your display to show the other half of the cards. To win the game both players must enter the middle case on the board in two consecutive turns and their emotional balance must show Zero on the indicator.

This is basically a game of movement optimization, emotions are only an, albeit felicitous, thematic element. The cooperation feature comes from keeping an eye on available cards, you must never hinder your partner in moving. The ban on speaking takes some getting used to, but is a successful, unusual game element.

 

Players: 2

Age: 12+

Time: 45+

Designer: David Chircop, Yannick Massa

Artist: Marie Cardouat, Todd Sanders

Price: ca. 20 Euro

Publisher: LudiCréations 2015

Web: www.ludicreations.com

Genre: Cooperation, optimization

Users: With friends

Special: 2 players

Version: en

Rules: en

In-game text: no

 

Comments:

Basically abstract game with optimization of movement

Ban on talking provides an entirely new feeling

Cooperation means to make sure your partner can move

 

Compares to:

First game of its kind

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0