PLAYED FOR YOU

 

Karnickel

Carrots between tracks

 

The best carrots grow on the rail embankment, but unfortunately there is this bothersome noisy engine!

The track tiles are laid out in a circle, for the first game the rules recommend an arrangement. Each player starts with one rabbit and one carrot for a starting snack and puts is rabbit on any of the eight carrot spots. The starting player rolls all seven dice. All dice that show black are put into the middle of the track circle. Then you count all the visible colors separately, decide on a color and move the rabbit of this color accordingly, regardless of who it belongs to. The next player take all remaining dice, rolls them, puts black ones into the middle, counts the colors, moves a rabbit, etc. When all dice show black, the engine moves: You roll all dice, count the arrows on black sides showing and move the engine as many spots in clockwise direction along the track. All rabbits on spots that are passed by the engine flee to the middle of the circle, unless they are on a tunnel spot, which the engine passes underground. Then it is carrot time: All rabbits that did not flee, take or lose carrots depending on the image on the location of the rabbit. Should the engine have chased away all rabbits the player who rolled the dice for the engine movement can either take one carrot from each player or only one carrot from stock. All rabbits from the middle are put back on any spot and a new round starts. You win with eight or more carrots.

Karnickel is an enchanting version of the standard rabbit/carrot topic, the placement of the rabbits even allows minimal tactic in relation to the location of the engine.

 

Players: 2-4

Age: 6+

Time: 15+

Designer: Brett J. Gilbert

Artist: Klemens Franz

Price: ca. 16 Euro

Publisher: Lookout Spiele 2013

Web: www.lookout-spiele.de

Genre: Roll & move, collect

Users: For children

Version: multi

Rules: cn de en es fr it

In-game text:

 

Comments:

Very nice version of the standard rabbit/carrot topic

Very pretty components

Simple rules

Allows a minimum of tactic

 

Compares to:

All roll & move games with a collecting mechanism

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0