played for you

 

Hengist

treasures looted along the coast

 

Vortigern is indebted to the Saxons for their wages and they plunder the coast of England.

Three bay boards are laid out and equipped according to the rules, the boat with three troops for each player starts in the leftmost bay, each player is dealt three cards from the stack. The active player first does one action for each of his troops and then draws cards. Options for actions are: Move one troop, free of charge, from the boat to the beach or from the beach back to the boat; get back a lost pawn by using an Explorer card; move a troop pawn with a landscape card; plunder a settlement by playing landscape cards for a possible path check tile at the goal and loot he treasure - you must play all necessary cards at the same time; look at a path tile with an Explorer card. After the action you draw two cards plus one more card for each of your troops in the Hinterland. When an Explorer card is played, the boat advances by one bay; if necessary the left board is emptied, turned over and added on the right and equipped with path tile and treasures accordingly. When the twelfth Explorer card has been played, you add up your treasures and win with the highest total.

With Hengist Uwe Rosenberg has provided a simple family-style game for two players; a few problems with the first edition of the rules have been corrected in a second edition of the rules, available for download. What remains is a game with a high amount of chance from drawing cards, intensified by the different number of cards you draw in relation to your troops in Hinterland. If you do not mind some chance and aggravation, you will enjoy the race for treasures.

 

Players: 2

Age: 8+

Time: 20+

Designer: Uwe Rosenberg

Artist: Klemens Franz

Price: ca. 17 Euro

Publisher: Lookout Spiele 2015

Web: www.lookout-spiele.de

Genre: Placement, acquisition

Users: For families

Special: 2 players

Version: de

Rules: de en it

In-game text: no

 

Comments:

High chance factor

Basically simple rules

Very nice components

Game flow depends on timely availability of cards

 

Compares to:

Games with a Viking or treasure collecting topic, and use of cards for movement

 

Other editions:

Mayfair Games, uplay.it

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0