Das Zepter von Zavandor

 

Players are young magicians who try to acquire enough knowledge and power to earn the ceptre of Zavandor. Play consists of rounds which consist of four phases each. Phase 1 contains determination of sequence of play and replenishing of artefact cards, in phase 2 one gains magical energy, phase 3 contains actions of players within sequence of play, as are hexing of jewels, expanding knowledge, auctioning artefacts and watchers and phase 4 brings victory points and checking of game end conditions.

This game uses mechanisms from Outpost, TimJim

 

Fantasy development game * 2-6 players from age 10 * Designers: Jens Drögemüller, Jim Hlavarti * no serial number, Lookout, Germany, 2004 * Lookout Games * www.lookout-games.de