presentation

 

Bummelbahn

Trains for Deliveries

 

Train drivers on a small island want to assemble the best train und deliver freight. Cards in the game have multiple functions as cars, buildings, money or freight.

Each player has a Simple Engine on display; Order cards are displayed showing First orders, cards can be arranged to show an island map. You receive five cards from the face-down draw-pile.

The active player selects two actions from five options, event twice the same one: 1. Draw card. 2. Build - you display a card and discard cards for building costs. Cars are added to the engine; a building is placed next to the train. You can only have one building which cannot be upgraded, only replaced. A new car must be within the limit of pulling power of the engine, cars and engine can be upgraded by paying the cost difference. As an alternative, you can also discard cards with or without freight-. 3. Loading - within the capacity limit, by adding a card next to a suitable car. Loading a car of another player earns a bonus that must be resolved immediately; cards received for a bonus must be placed on your own cars. 4. Delivery from your own train to complete an order. When 4-6 orders are completed or both draw pile and discard pile are empty, you score engine and cards, completed orders, buildings and freight on your train.

Bummelbahn has more cards than a micro game, but otherwise all characteristics of one - limited components for lots of in-game depth and tactic, if you make clever use of bonuses for loading on opposing cards. The Dilemma sits in the details, the basic mechanism makes the game interesting also for families with lots of gaming experience.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Dan Keltner, Seth Jaffee

Artist: Daniel Guidera, Christopher Kirkman

Price: ca. 17 Euro

Publisher: Lookout Spiele 2017

Web: www.lookout-spiele.de

Genre: Place, collect

Users: With friends

Version: de

Rules: de en

In-game text: no

 

Comments:

Cover graphic signals easy game

Lots of in-game depth and tactics

Limited components

Of interest for families with gaming experience

 

Compares to:

Games with train assembly, freight delivers and also multiple use of cards

 

Other editions:

Greater than Games / Dice Hate me (en)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0