Agricola Familienspiel

Farming for beginners


A small farm of two rooms, for the farmer and his wife, is expanded. The board is prepared for the number of players and each player has his starting house and two persons. For each round, you place commodities on cases on the board.

In the Work phase, you place a person on a free action space - for commodities and building materials, for family planning / house building, direct supplies, farming, animal husbandry and improvements. Each additional person on your farm gives you one additional action option. You can only expand your family, if you have built a room in the farm for her.

Actions not needing a person on an action case are: Using an improvement - anytime and also immediately after acquisition - and Eating Mush to transform 1 Grain into 1 Food.

In the Returning Home phase, you take back persons from action spaces, receive newly acquired persons and a new action case becomes available. At Harvest after rounds 4, 7, 9, 11, 13 and 14 you harvest fields, feed persons - you must discard two food per person; if you have not enough food, you receive a begging marker for penalty points at the end of the game - and get new animals; two animals of one kind provide another animal of that kind.

After 14 rounds, you score persons, grain, animals, improvements and extensions to your farm.

Superlatives used for Uwe Rosenberg are standard, as they are for Agricola and for this family version you need all of them - this is Agricola for beginners, with all the flair and feeling of the original game, but with simplified, streamlined rules and gameplay and shorter playing time; ideal for an introduction to worker placement and Agricola.


Players: 1-4

Age: 8+

Time: 45+

Designer: Uwe Rosenberg

Artist: Klemens Franz, atelier198

Price: ca. 30 Euro

Publisher: Lookout Spiele 2016


Genre: Worker placement

Users: For families

Special: 1 player

Version: de

Rules: cn de en it jp nl pl ro

In-game text:



Streamlined simplified version of Agricola

Ideal introduction to the worker placement mechanism

Flair of the game remines despite streamlining


Compares to:

Agricola core game


Other editions:

Swan Panasia (cn), Mayfair Games (en), (it), Hobby Japan (jp), 999 Games (nl), plus Lacerta (pl), Ludicus (ro), both announced


Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0