played for you

 

Puki Duki

a cat and a dog and two balls

 

Dog and cat have something in common in each situation in this game, that this, two items. 36 tiles show dogs, cats and the individual items. The tiles are shuffled and dealt evenly to all. One player puts down dog or cat, the next one adds the tile showing one of the items with it, the third then places cat or dog and the fourth the second item. If you cannot add a suitable tile you pass your turn. Then the player who placed the last tile must tell the others what you could do with the things and then the tiles are set aside.

There is, for instance a cat wearing a hat and a bow tie, the dog featuring hat and bow tie and one picture of the hat and one picture of the bow tie. Or someone places the dog with a puddle and the pail, the next one the pail, the third one the cat with pail and puddle and the last one the puddle on its own. There are also cat and dog with flower and butterfly, fish and gold fish bowl, dog bowl and bone, big ball and small ball, a green and a yellow ball of yarn, with mouse and cheese and teddy bear and cushion. It does not matter if a row is started with the cat or the dog, you can always combine four pictures. For better training observation and recognition of items, the items in the pictures are depicted in varying sizes and different placements. You win, if you are first to be out of cards.

Puki Duki is yet another on of those very simple and yet enchanting games for toddlers that are published by Logis. They usually feature one very simple mechanism and provide great training effects from observing and allocation. Due to having players explain the items the game also trains language and vocabulary.

 

Players: 1-4

Age: 3+

Time: 20+

Designer: Laima Zuloné

Artist: Laima Zuloné

Price: ca. 11 Euro

Publisher: Savas Takas 2015

Web: www.logis.lt

Genre: Placement, allocation

Users: For children

Special: 1 player

Version: multi

Rules: de en + lt

In-game text: no

 

Comments:

Enchanting illustrations

Simple mechanism

Trains language, vocabulary and observation

 

Compares to:

Allocation games

 

Other editions:

Logis (lt)

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0