PLAYED FOR YOU

 

Loony Quest

circle four chests, avoid the pedestal

 

King Fedoor of Arcadia needs an heir, summons heroes and sends them off into different worlds where they must cope with loonies and tricks of other players.

On 21 double-sided boards you find 42 levels from seven different worlds, the last world of each level is always featuring the really evil boss. Levels feature missions that must be completed within the time limit and also quests. A level is resolved in three steps: First you hand out, if you want, prank markers; then you look at mission and quest of the level and draw the necessary lines on your screen - lines that connect, circles that enclose objects or dots that mark. Then you check your drawing by putting your foil over the board: for valid drawings - elements must not touch or cross each other or branch off, the maximum number must be correct and all types of drawing used must be allowed - you collect experience points and also bonus or penalty tiles.

Penalty and prank tiles introduce obstacles like „use your other hand“, or barriers that must be circumvented. Touching neutral objects has no influence on winning or losing of points. When one world has been completed, you win with most experience points.

Loony Quest brings an ingenious idea for a game, memory, concentration and exactness are needed, and it is one of those game where copying your fellow player does not profit you. The fun in this game is enormous, and one is always surprised how far astray memory can led you and one is pleased about completed quests and missions. But avoid fighting over “but this line does touch this object”, because Loony Quest is not the game and place for it.

 

Players: 2-5

Age: 8+

Time: 20+

Designer: Laurent Escoffier, David Franck

Artist: Paul Mafayon

Price: ca. 30 Euro

Publisher: Libellud / Asmodee 2014

Web: www.libellud.com

Genre: Memory, drawing

Users: For families

Version: de

Rules: cn de en fr pl

In-game text: no

 

Comments:

Marvelous game idea, very nicely implemented

Rules could be better structured

Some problems might arise with pens and foil

Demands and stimulates concentration

 

Compares to:

First game of its kind

 

Other editions:

French at Libellud, Polish at Rebel.pl, Hungarian and others are announced

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 1

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 1