presentation

 

Attack of the Jelly Monster

Get yourself some samples!

 

A Jelly Alien is wrecking havoc in town, and we are asked to get some samples before it is removed. City boroughs in relation to number of players are arranged around the town center, you have a screen and seven dice, jelly capsules and jelly markers are readied.

All roll all their dice simultaneously and then place a die into the entry area of a borough, that is, in front of the borough board, or pass. If you want, you can resolve the effect of the die you placed: Value 1 or 2 - you can remove one opposing die from the entrance and put it into the center. For values 3 and 4 you can shift the reward marker of the borough by one position. Values 5 and 6 do not have an effect.

Rolling all remaining dice and placing or passing is repeated by all, until somebody places his last die. He can block any borough with his screen, if he wants, and must turn over the sand timer - all others have now 10 seconds to roll and place remaining dice. Then boroughs are scored in turn: Identical dice in the entry area cancel each other out, the then highest value takes the award, which can be positive or negative. For the majority in the center you take the top jelly capsule. For the next round, the town is rotated by 90°. After four rounds, you win with the highest total from Jelly markers and Jelly capsules.

Keep your eyes peeled! The only feasible tactic is to take care never to place two identical dice into one entry area and to be as quick as you can! And maybe secure a higher value by adding another die. Dice effects are an additional tactical element. Hectic, fast, cute and with a rather absurd topic!

 

Players: 3-5

Age: 8+

Time: 15+

Designer: Antonin Boccara

Artist: Guillaume Duchemin

Price: ca. 30 Euro

Publisher: Libellud / Asmodee 2018

Web: www.asmodee.de

Genre: Place dice, sum pips

Users: For families

Version: de

Rules: de en es fr it jp

In-game text: no

 

Comments:

Simple mechanism

Tactic also from dice effects

Rather chance-driven

Absurd, witty topic

 

Compares to:

Vegas, dice placement using pip sums

 

Other editions:

Libellud (en fr)

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 2

Action (dark green): 1