played for you

 

Labyrinth

The Paths of Destiny

 

Adventurers in the labyrinth fight each other and the golem and create their own paths in the labyrinth to achieve their goal and to hinder others in theirs, and only one hero will overcome the Golem and win. You need to acquire a key from another player and then take it to the middle of the labyrinth. In a turn you have two action points that you can spend for actions costing 1, 2 or 0 points: 1 – Build, Move, Risky Jump , Rest, Attack, Set a Trap, Move the Golem or Trigger an Event; 2 – Safe Jump, Activate a Crystal of Fate; 0 - Use a Chrystal of Fate, Pick up Key or Item, Exchange Items or Free Attack.

To attack, characters must be in the same corridor and the active player must declare the attack and the character he attacks; then combat is resolved by rolling dice, the defeated player loses one life. If he has lost all lives, he puts down his key or an item and begins again at the start with four lives. When the golem stands in the same corridor as a character, the character must roll two dice and achieve a result of 12, otherwise the character is sent back to the start.

If you change character, the number of lives and the status of your Crystal of Fate and of your Daze markers remains unchanged; the new character also keeps all keys and items; markers and effects of the old character remain active on the board, but you cannot use them for the new character. If you own a key and are alone in the center space in your turn, you win.

This is yet an adventure with lots of standard action and rather chance-driven, best suited to be used as an introduction into the genre of Dungeon Crawl games.

 

Players: 2-6

Age: 8+

Time: 60+

Designer: Kamil Matuszak, Mateusz Pronobis

Artist: Marek Roliński

Price: ca. 30 Euro

Publisher: Let’s Play 2015

Web: www.letsplaygames.pl

Genre: Adventure, labyrinth

Users: For families

Version: pl

Rules: en pl

In-game text: yes

 

Comments:

First edition 2011

Standard mechanisms

Nicely varied details

Best as introduction to the genre or as a quick filler

 

Compares to:

Adventure games with path building

 

Other editions:

German edition announced from Corax Games

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0