presentation

 

Dokmus

Göttergunst von der Insel

 

The lost island of Dokmus, birth place of the tribe and its ancient god, has been rediscovered; as a warrior of the tribe you want to ask for the god’s favor and help.

Dokmus is laid out with eight tiles in a 3x3 grid - the middle position is empty - and the starting player takes the Guardian cards. All players choose their starting position at an accessible meadow or forest case edge.

Then you draft one Guardian card per round. Then all players reveal their card and can - in numeric order of the card - place three tokens per round on the board, according to the rules, or sacrifice them for terrain and implement the Guardian action of the Guardian card, too; the order in which you do this is up to your choice.

One token is placed adjacent to another token, but not on Water, Mountain or Temple. A token that you sacrifice is placed on the joint sacrifice case on the victory point board. Terrain choices for token placement give you conditions for placement, costs in form of necessary sacrifices, options to move tokens or guardian actions. Those Guardian actions are take Talisman for starting player, move a board tile horizontally or vertically into the current gap, move a token, rotate a board tile or choose any of the options for movement of tile or token. After eight rounds, you score tokens on ruins, discovered temples for tokens on adjacent cases, depending on temple size, and majorities in sacrificed tokens, in relation to number of players.

A pure optimization game on positions, interaction of terrain and the Guardian actions result in completely luck-free tactic and strategies for ruins and temples.

 

Players: 2-4

Age: 10+

Time: 40+

Designer: Mikko Punakallio

Artist: Sami Saramäki, Markku Laine

Price: ca. 30 Euro

Publisher: Lautapelit 2016

Web: www.lautapelit.fi

Genre: Placement, majorities

Users: With friends

Version: multi

Rules: de en es fi fr se

In-game text: no

 

Comments:

Abstract placement puzzle despite topic

Variable set-up, yet static gameplay

Careful moving of boards necessary to avoid pawn relocation

 

Compares to:

Kingdom Builder, placement games with scoring of positions and majorities

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0