presentation

 

Ilôs

Ships, pioneers and pirates

 

The lost island of Ilôs has been found, her wealth of gold and rare resources attracts trade merchant fleets that want to exploit the island. Each player has a screen and a production board in front of his screen as well as five ships and ten pioneers.

There are three island tiles on display; if a player takes an island tile, it is immediately replaced with one from stock. In the starting phase, each player in turn selects an island tile and places it, adjacent to a tile already there, and then places a ship on the tile. When each player has placed an island tile and a ship, the starting phase ends and, from now on, each turn comprises three steps:

1. Do optional actions by playing of action cards; you pay the costs for an action with cards or resources. Actions can involve ships including optional placement of an island tile, plantation for resources to the production board, gold mine, building including placement of a pioneer, ruins and market to raise the price for a resource. You can only build on islands where one of your ships is present. 2. Production of resources equal to the number of resources on your production board, they go behind your screen. 3. Draw cards, ships and forts give you extra cards. Ships on Pirate Hideouts don’t give an extra card, but others pay higher costs on an island with pirates.

If someone places his 10th pioneer, you win at the end of the round with most money from resources at market price.

Simple mechanisms for an attractive game with lots of tactic; the market is especially interesting, as rising prices there costs you one of the resources which will earn you money at the end of the game.

 

Players: 2-5

Age: 10+

Time: 35+

Designer: Frédéric Guérard

Artist: Paul Mafayon

Price: ca. 35 Euro

Publisher: La Boîte de Jeu 2017

Web: www.laboitedejeu.fr

Genre: Development, action options

Users: For families

Special: Many players

Version: multi

Rules: en fr

In-game text: no

 

Comments:

Standard mechanisms nicely combined

Market end resources are a central element

Many tactical options

 

Compares to:

All development games with action selection

 

editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0