Played for you

 

Nord

Das Spiel der Jarle

 

In the land of the Northmen we lead a tribe and begin with a Jarl and a warrior in a settlement. At the heart of the game are the interactions between the components: Settlements have gates which connect them - Jarls are chiefs in settlements, Men are workers in stock, Workers are men on land or sea tiles, Warriors are men in settlements. Connections between workers and settlements allow to introduce new workers and deliveries of resources and food; connections result in conflicts and alliances - Workers connect to adjacent workers and gates; Warriors and Jarls never connect and are never connected. A gate of a settlement and a worker are an alliance, thus a settlement can be part of several alliances.

The active player decides on placement of new workers or on defeating an opposing Jarl. When you decide on placing new workers, you pay for it with a treasure tiles which triggers one of three actions, and then the placement might result in attack of a settlement or uniting alliances and, finally, a scoring. If you want to or need to defeat a Jarl, there are conditions that must be met by positions for an opposing Jarls, your own warriors and a Dragon Boat. When both alternatives for a move are not feasible, a scoring is triggered: In Scoring #1and #3 you score deliveries of resources; in Scoring #2 and #4 you score well-supplied Warriors and then, in a final scoring after Scoring #4 you score treasures.

This game offers a very unusual and intriguing mechanism for worker placement; the resulting connections and alliances need some getting used to, but result in an interesting and challenging game.

 

Players: 2-4

Age: 14+

Time: 45+

Designer: Johannes und Roland Goslar

Artist: Christoph Tisch

Price: ca. 40 Euro

Publisher: Kronberger Spiele 2015

Web: www.kronberger-spiele.de

Genre: Worker Placement

Users: For experts

Version: multi

Rules: de en

In-game text: yes

 

Comments:

Challenging rules

A very tactical game

Very little luck

Prior familiarization with rules and mechanisms is necessary

 

Compares to:

First game in this way, basically worker placement games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0