PLAYED FOR YOU

 

Tschakka Lakka

Raccoon, Adventures and treasures

 

In the temple of Mayan god Tschakka Lakka players try, assisted by Raccoon Jones, to collect jewels and treasures by rolling and placing dice. In your turn you first relocate Raccoon Jones, he must end up sitting next to a filled treasure chamber. Then you roll available dice, seven at the start of your turn, set skulls representing traps aside and then place one or more dice directly next to one treasure chamber in range, that is, a treasure chamber next to Raccoon Jones or next to a treasure chamber that was already unblocked by Tschakka Lakka. Dice placed next to a treasure must have the treasure’s color and you need up to three dice to unblock a treasure in relation to its size. After each roll you must be able to place at least one die next to a treasure or your turn ends and you must hand over all seven dice to the next player. Then you can continue and roll remaining available dice again for additional placements or stop and collect treasures released by dice you placed. Should then all treasure chambers adjacent to a jewel be empty, you receive the jewel as a gift. When only three jewels are left in the temple you win, at the end of the round, with most points from treasures, jewels and majorities in treasure colors.

Tschakka Lakka presents a familiar mechanism in an attractive version, the mechanism of continue-at-risk or stop is always thrilling and good fun. The tactical element introduced with the majority scoring counteracts the chance element of dice rolling at least a little bit; interaction is restricted to some gloating when the third die needed for a big red treasure does not come up for one of your opponents.

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Rüdiger Dorn

Artist: David Cochard, Mirko Suzuki, Martin Hoffmann

Price: ca. 20 Euro

Publisher: Kosmos 2015

Web: www.kosmos.de

Genre: Dice rolls, collect, risk

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Very nice family game

Simple rules

Majority scoring introduces some tactic

Nice version of the continue-or-stop mechanism

 

Compares to:

All games with a stop/continue mechanism

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0