Sternenschweif Sprung in die Nacht

 

Players receive cards, one Sternenschweif card lies in the middle. Each player places one card face down, on the call Sternenschweif all cards are turned up. The strongest card of the round wins, the pony is afraid of the obstacle, the obstacle burns in the fire end the fire is conquered by the pony. In case of identical motives the numbers decide. When all three motives are visible, one must call out Sternenschweif and touch the Sternenschweif card, the fastest player wins the round. The winner gets all cards, at the end the player with the most cards wins.

 

Girls game * Series: Sternenschweif * 2-4 players from age 7 * Designers: Arno Steinwender, Christoph Puhl * Agent: White Castle Games * Graphics: Fine Tuning, Michaela Schelk, Tanja Donner * 69 71 29, Kosmos, Germany, 2006 *** Kosmos Verlag * www.kosmos.de