PLAYED FOR YOU

 

Star Wars The Clone Wars

Kampf um Malastare

 

The fight of the Jedi Knights against the droids continues, this time - in the role of Jedi Knights against Count Dooku's Droids - we do not fend off the droid attacks by placing dice, but by using catapults to sling the droids into the arena.

At the start of the game each player chooses a Jedi Knight and takes his Power Catapult and his Jedi Station, both marked with the corresponding portrait, and also 13 droids, 12 small ones and one Mega-Droid, in his color. The small droids come in three different kinds with four droids each.

In your turn you take a droid from your Jedi station, place it on the catapult, alight the catapult and sling the droid into the arena, you have three shots to get it in. When you succeed and there are now three droids of the same kind, regardless of their color, you have defeated them and put all three droids on your junk yard on the station. If the droid ends up against the edge of the arena or the crater, the visible side is valid. Should your droid still be outside the arena after three shots, it goes out of the game. Should you manage a master move and shoot the droid right into the middle on the Zillo beast, you may take all droids currently in the arena and put them on your junk yard.

When all players have shot off all their droids the threat against Malastare has been fought off and Malastare has been saved. All players count the droids in their junk yards; each droid there is worth one point, regardless of its size, and you win with the highest total score.

An attractive game that fits the topic very nicely, and also is exactly right for the targeted age group.

 

Players: 2-4

Age: 6+

Time: 10+

Designer: Helmut Ast

Artist: Bluguy, Andreas Resch

Price: ca. 25 Euro

Publisher: Kosmos 2013

Web: www.kosmos.de

Genre: Dexterity, action

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Mechanisms nicely fit the topic

Attractive components

Simple rules

 

Compares to:

All snipping games using catapults

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3